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Old Mar 02, 2007, 05:03 PM // 17:03   #1
Pre-Searing Cadet
 
Join Date: Mar 2007
Profession: W/Mo
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Default PC goldies

1:
Furious Zodiac Hammer of Shelter
Blunt Dmg: 19-35 (req 12)
Damage + 19% (While Hexed}
Double adrenaline on hit (Change: 10%)
Armor +7 (vs. physical damage)

2:
Ebon Zodiac Hammer
Earth Dmg: 19-35 (req 10)
Damage + 15% (While Enchanted)

3:
Zealous Plagueborn Maul of Hammer Mastery
Blunt Dmg: 19-35 (req 10)
Damage + 15% (vs. Hexed foes)
Energy gain on hit: 1
Energy regeneration: -1
Hammer Mastery +1 (19% Chance while using skills)

4:
Amber Aegis
Armor: 16 (req 13 Strength)
Healrh + 30

5:
Cruel Morning Star Axe of Pruning
Slashing Dmg: 6-26 (req 9)
Lenthens Deep Wound duration on foes by 33%(stacking)
Dmg + 19 (vs plants)

6:
Zealous Amber Longbow of Fortitude
Piercing Dmg: 15-28 (req 13)
Damage + 15% (While Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Health +29

7:
Icy Stone Crusher of Warding
Cold Dmg: 19-35 (req 9)
Damage + 15% (While in a Stance)
Armor +7 (vs. elemental damage)

8:
Heavy Marble Hammer of Ogreslaying
Blunt Dmg: 19-35 (req 9)
Lengthens Weakness duration on foes by 33%(Stacking)
Dmg +20% (vs. Ogres)

9:
Defensive Forbidden Staff of Demonslaying
Energy +10
Cold Dmg: 11-22 (req 9)
Halves casting time of spells (Chance: 10%)
Armor +5
Dmg +19% (vs. Demons)

Can you give me some prices of these gold weapons.
TY
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Old Mar 02, 2007, 05:08 PM // 17:08   #2
/retired
 
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Join Date: Dec 2005
Location: On the Beach
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1. Salvage for mods/Merch, bad dmg mod.
2. 10k~ little more or less depending on luck
3. Salvage/Merch, bad dmg mod
4. High req & single mod but still quite popular skin, 5k~
5. Merch food, non-max
6. 3k~/Salvage, high req & common skin
7. 5k~ or so
8. Salvage/Merch, no inherent dmg mod
9. Merch food, only one casting mod.
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